Courses about games at Masaryk University

Autumn semester

Games User Research Lab

Kód: PV283
Fakulta: Fakulta informatiky

Popis:

Knowledge and interest in the area of (digital) games are expected. Knowledge about human-computer interaction fundamentals is an advantage.
The course is for students with Computer Games Development specialization, and they have priority in the assignment of places. If places are still available, students from other fields can also participate.

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Game Development I

Kód: PV255
Fakulta: Fakulta informatiky

Popis:

The aim of the course is to introduce the field of development of digital games, in both theoretical and practical approaches. Lectures will provide theoretical principles of game development (computer graphics, physics, games interfaces, etc.).
At seminars, students will get experience with the development of digital games through work on individual and later team-based projects.​​​

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Game Development Dungeon

Kód: VV078
Fakulta: Fakulta informatiky
Popis: ​

The aim of the course is to provide students with an introduction to the field of game development. Students will understand and practice the basic aspects of game design, game prototyping process, game development, and experience different roles of game developers.

The secondary goal is to provide an overview of the “Computer Games Development” specialization and create an opportunity for 1st-year students to network with each other, older colleagues, alumni and even professionals from the game development industry.​​​​

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Game Engine Development

Kód: PA199
Fakulta: Fakulta informatiky

Popis:

The aim of the course is to extend and deepen students' knowledge and experience in the area of digital games development. Lessons will cover topics such as game engine architecture, physics in games or procedural generation. Practical experience should be gained via a semestral project.

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Game Design I

Kód: PA215
Fakulta: Fakulta informatiky

Popis: ​

The aim of the Game Design I. course is to (a) develop the ability to critically analyze digital and board game rules and structure and (b) to teach students practical methods of rapid paper prototyping of gaming systems. These two building blocks support the main objective of the course which is (c) to improve students skill in designing games.​​

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Spring semester

Game Development II

Kód: PV266
Fakulta: Fakulta informatiky

Popis:

The goal of the course is to provide more experience with the development of digital games. Students will continue the development of games prototyped in PV255 Game Development I with the goal to create a final game by the end of the course.
By working on a team project and guidance of lecturers, students will get more experience with all digital game production phases: preproduction and planning; production; testing; release and presentation of the game
The main output of the course - digital game - should also serve as an important item in students' professional portfolio.

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Artificial Intelligence for Computer Games

Kód: PA217
Fakulta: Fakulta informatiky

Popis:

The course provides information about methods of artificial intelligence used for the development of computer games. Students will learn about data structures and algorithms from artificial intelligence needed for movement, pathfinding, decision making for a single character, strategy, and tactics. Students passing the course using the examination will have practical experience with AI programming.​​​​

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Game Design II

Kód: PA216
Fakulta: Fakulta informatiky

Popis:

The aim of Game Design II. is to (a) enhance the knowledge and applied the use of (digital) games language, (b) analyze complex design techniques and specific features of digital games, and (c) develop the ability to connect individual elements of (digital) games to interrelated dependencies.
The main objective of the course is (d) to train and develop students skills in designing games.

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Digital games prototyping

Kód: TIM_B_028
Fakulta: ​Filozofická

Popis:

Kurz je zaměřen na praktickou tvorbu digitálních herních prototypů. Výstupem a průběžnou prací je typický iterativní cyklus vývoje: game design > tvorba prototypu > playtest > opakovat

Po úspěšném dokončení kurzu bude mít student:

portfolio:
. hratelný prototyp skill-based digitální hry (2D, 3D, platformer)
. hratelný prototyp narrative-based digitální hry (exploration, game-book)
. "extra credit": hratelný prototyp karetní hry

schopnost:
. navrhovat a analyzovat herní mechanismy
. vytvářet prototypy her
. vizualizovat systémy interakce
. základního ovládání a práce v UNITY

znalost:
. nástrojů běžně používaných v herním průmyslu
. vývojového cyklu (předprodukce, produkce, release)​​

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Gameworlds/Mirrorworlding

Kód: TIM_BM_022
Fakulta: ​Filozofická​

Popis:

The design of this seminar centers around exploring the overlap of Gameworlds,Game Engines, MRx technologies and their modeling as well as construction of complex ecological systems. Increasing literature and focus has centered upon exploring how gameworlds and concerns related to ecology overlap and can synergize into a form of ‘scalar consciousness.’ (Chang, 2021) This concept of a ‘scalar understanding’ speaks to the ways gameworlds can facilitate in equipping us with an environmental way of thinking that requires grasping the multiple scales and levels that make up our ecosystems, feedback loops, and equally invite us to think about the entanglements of both human and non-human spheres. This enmeshment of non-human and humans can be a gateway to understand gameworlds as what Alenda Chang’s contends and borrows from the world of ecology as ‘Mesocosms’, where gameworlds can be testbedded and likened to “experimental enclosures intermediate in size and complexity that allow scientists to recreate naturally existing environments in spaces that they can have more control over.” With this understanding of experimental enclosures or Gameworlds as virtual laboratories we can in turn understand how Gameworlds are increasingly incorporating Artificial Intelligence and Distributed Agents that span from Satellite Technology, Remote Sensory devices, Softwares, Drones, and Datasets that can further play a role in contributing to public research infrastructure and efforts to tackle biodiversity crises especially coral reef devastation as exemplified by the likes of NeMO-Net.

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